![]() ![]() With all cores enabled the application (X-plane) is distributing 35 threads and average CPU is 30%. Now, it seems that Vulcan is as impressive as people say. Before, if you didn't disable CORES 0 and 1 X-plane lost 8-10 FPS, significant in the flight sim world. Quote from: Pokeyoats on January 16, 2019, 08:06:41 PM Well, the findings are very interesting, and possibly not the best news for Bitsum (though Prepar3d is still a hot mess that needs Process Lasso). BTW, I pretty much use the disable cores 0 and 1 methodology for most games and there is almost always (I guess except for Vulcan) an impressive increase in performance. Albeit, that would have been 19-20fps in the same scenario prior to the Vulcan re-code I do hope this info helps someone, or even better, if I'm wrong and someone has a totally awesome solution for getting those frames up. That said, it appears 11.30 breaks a very important script for VR called 3jfps so for people like me that relied on it's LOD abilities to get 45fps, are only seeing 30 now. If I disable ANY core, even the fake hyperthread core, CPU utilization goes down by about 2-3% and a frame rate drop is visible from the counter inside X-plane. ![]() Well, the findings are very interesting, and possibly not the best news for Bitsum (though Prepar3d is still a hot mess that needs Process Lasso). ![]()
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