Adding Chrono Crystals near Spider Cocoons will quickly fill the road with spiders, which is great for farming purposes.It causes tile to pass the day twice to be exact. It does not double the effects of tiles that trigger when the Hero completes a loop or effects that are active at all times. Only works on tiles whose effects are triggered when a day passes (e.g.One may think, incorrectly, that these crystals simply speed up time around them, but what they actually do is "push" time forward to help it catch up with the total flow. If you follow the straight lines of charred forest, they will lead you to the Storm Temple, the source of the damage. The look of these charred stumps gazing at the sky full of ashes would discourage anyone. These crystal formations are attempts by the world to compensate for the broken laws of creation, and to even out the flow of time in places where it was disrupted. One can certainly guess who would be the winner in a fight between lightning and wood. Chrono crystals are reminders of that disaster. Once these manipulations almost even caused a global disaster. Sadly, the harm such manipulations bring outweighs the potential advantages. And for many other useful reasons, of course. Mostly because of the chance of obtaining immortality by stopping certain processes of the human body. Guard's stats increase with each loop, similarly to the enemies.Time manipulation has always been an important discipline of the magical crafts.Guards will help in boss fights if the Outpost is placed adjacent to the Campfire tile.Outposts can stack, for a possible maximum of 2 guards helping in any one tile.Instead of a guard spawning on your side, arrows will rain down across the entire battlefield, damaging both sides. The thirst of the desert can never be satiated. Many materials have two stages, the first (Basic Resource Shard. The player uses materials build and upgrade their camp, or perform other feats ( Orb of Immortality ). Some resources can only be earned in specific ways. Monsters, tile placement, and item/card breakdown are the most common. You can forget about water the desert will take every drop of it. Materials are gained from many different sources. Give the desert some time and it will turn any land into sand along with all its inhabitants. Some scientists even insist that they are growing every year. I think it also ignores defense but i am not sure about that. Hot sands of southern countries cover vast territories. If the Hero is a Necromancer, the Outpost will be hostile. Pure damage is damage that is added to the damage of your weapon, lets say your weapon does 10-15 damage and you have +5 pure damage that means your attack does 15-20 damage ( It was called magic damage in earlier versions).If the Hero is a Rogue, this drawback will not affect you even if placed on Campfire tile.This will happen even if the guard dies in the battle. If the Hero is a Warrior, all yellow and orange items dropped in the battle are given away.People tend to be quite cold with the soldiers stationed at the outpost: it's nice, of course, to be saved from the teeth and claws of a beast that suddenly attacked you, but it's not very nice to be forced to live through the winter without half of the crops you used to pay for your salvation. But their origin makes no difference for travels-either way the roads become safer at the price of some coins. Usually, outposts are built either by the military forces of some country or by mercenaries wishing to fund a source of stable income.
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